Ive noticed whilst going along developing an idea during the planning stage ill come up with a idea and got down as much as i can as fast as possible as the frequency of ideas weans more
intricate drawings and detailed descriptions arise, I have started using watercolour pencil instead of my usual gouache due to speed and convenience you can add colour on the bus and blend it in later. which ratio do you sacrifice form for content?
As my projects have
developed I've
difficulty in
keeping a journal accurately showing development of ideas, as a lot of my developments have been driven by interaction with the materials. With the
NXTs forms were developed by
fiddling around with
pieces to get the needed form or function and slight modifications [where
necessary] were
minuscule adjustments with little
significance to the big picture. In the most recent prosthetic I created switches these started as list of
attributes I listed down, then played with cardboard and built a suitable switch for my sensor that is triggered when a body of mass is applied onto the beans squishing it between the beanbag and the floor. Due to the near null importance of sensitivity the first prototype I made was
retrofitted with two tinfoil pads wired up and was ready for use. how do you show development of ideas when it occurs within a short space of time?
Ive approached the
research with a degree of caution trying not to gift the prosthesis with a complicated
existence, by
overcomplicating the ideas with a
perceived complexity beyond its simple
purpose , Its a simple concept, I looked at the alienation and
intimidation of an inorganic object becoming part of oneself my outside reading was a part of a book called "Prosthetics and Patient Management, a
comprehensive clinical approach" by Kevin Carroll and Joan E.
Edelstein which looks at the emotional implications of losing a limb and the emotional impact a prosthesis has on the patient.
my
prosthesis is a big bean bag a large round shape it has a squishy reaction to touch has texture and has a feeling of warmth due to the
insulate nature of the filling, a non
intimidating object.
As someone with all my limbs it is designed for a able bodied person but could be easily modified. due to the
mouldable nature of beanbags
we often give an emotional
attachment to objects they have a physicality. having a large physical object is a nice tangent from what is often viewed as future interfaces with computers
a
compromise between precision and a sophisticated form, for tactile and emotional needs of the user.
I'm not sure if I enjoyed this
particular brief, it seems fragmented possibly due to being blitzed by a cold a few days out form the end, the usual time for a project to get that
sense of completed cohesion. i did enjoy not having a mental inability to
conjure up any ideas, although the end product
doesn't seem to have a tangible need to exist, but neither does many other irrational objects we adorn our homes and workplaces with. as a collective we created a series of
tech demos which were unique and could possibly be modified for a meaningful
existence. but maybe
I'm being
unnecessarily critical.
Labels: sp1-p2, studio paper 1