animeta + max msp
some early animated trees

the process for selection is fairly easy you plote node then link 3 nodes to outline the shape whilst forming triangular segments to make distortions easer for the program
then you add joints and bones these are the physics and allow you to move parts like a

Added a full skelletal me ready to have some movement
this program is quite interesting but has a few flaws that I wish was fixed control of layers, video output, undo button
.
for the wednesday session we looked at max msp and how it could be used as a intermediate beween inputs and programs.
For a large proporton of the afternoon Judit and I joined forces to work out the logic for basic mathematics and allowing fine control of the movement instead of jumping between points. after much high fiving and condolence pats later we acheived our aim, and then was shown by James how to do it more consicely, I enjoy having a tinker around and finding my own extravangant methods to solve problems since aspects will likely be aplicable to later problems, and you dont just rote learn a set of comands you develop how to tackle problems.

video of my animation + a max msp element (the trees are brought in by the remote)
bad frame rate due to non native video output.
the process for selection is fairly easy you plote node then link 3 nodes to outline the shape whilst forming triangular segments to make distortions easer for the program
then you add joints and bones these are the physics and allow you to move parts like a
Added a full skelletal me ready to have some movement
this program is quite interesting but has a few flaws that I wish was fixed control of layers, video output, undo button
.
for the wednesday session we looked at max msp and how it could be used as a intermediate beween inputs and programs.
For a large proporton of the afternoon Judit and I joined forces to work out the logic for basic mathematics and allowing fine control of the movement instead of jumping between points. after much high fiving and condolence pats later we acheived our aim, and then was shown by James how to do it more consicely, I enjoy having a tinker around and finding my own extravangant methods to solve problems since aspects will likely be aplicable to later problems, and you dont just rote learn a set of comands you develop how to tackle problems.
video of my animation + a max msp element (the trees are brought in by the remote)
bad frame rate due to non native video output.
Labels: misc, sp1-p2, studio paper 1


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