My Journal (Rolly Project)



Labels: sp1-p3, studio paper 1
A blog documenting my course work for the Bachelor of Creative Technologies degree at AUT NZ.



Labels: sp1-p3, studio paper 1

and I
were focusing on video
documentation and padding out our respective projects content. going through a colaborative effort of using each other for personal gain.
Labels: sp1-p3, studio paper 1
and I'm fairly confident it the rigidity of the camera mounting plate. Ive started playing around with aesthetics Today tinkering around with lowering frame rates, and compression trying to emphasise the fluid lines that arise from the motion blur. That are somewhat like watercolour brushstrokes the yellows of the leaves

strike of irony in the steel fabrication. I'm enjoying the self reliance of the individual on this task, it's not a task where you sit back at the end of exhausted like the complex logistical saga of the robot dancing. its a grandiose development of a chain of ideas, the refinement due to necessity not whim. where does this leave my project at the present? its difficult to envisage an finite end point, yet, I'm at a point where I could hand in and still do well, but I'm keen to see where the interface can go.Labels: sp1-p3, studio paper 1
Labels: sp1-p3, studio paper 1

Labels: sp1-p3, studio paper 1






Labels: sp1-p3, studio paper 1
more in the direction of a ball for a less calculated clinical result. also they brought up how it could be given to people to use. I also tried modifying my cardboard roller to record to the side results in the video->
Labels: sp1-p3, studio paper 1





Labels: sp1-p3, studio paper 1
Labels: misc, studio paper 1
Labels: processing, programing
kim's lecture on monday we saw the asthetic of using hand drawn items within a computer space which has lead me to developing my drawings to work on a asthetic. even with fancy effects an animation often still feels lifeless. the main issue will be creating a ballance between my coarce colourfull oft called "niave" asthetic animating it effectively, and developing coherency with any computer generated elements that i wish to include. currently mine is taking the form of a game like interaction. often within the gaming comunity this is a debate about games as art and a games ability to
tell a story and make you feel a connection to the characters,
it still could make sence. It would almost have more benifit to psycologists as a analisis tool than a group of creatives. At times its tedious and its more fun solving others problems than your own (much to the bemusement of those you gift pearls of logic to).Labels: processing, programing
Labels: processing, programing