Wednesday, 6 May 2009

Begining of summative assesment: programing for creativity

For the programing for creativity papers last task we have to explore within processing, from kim's lecture on monday we saw the asthetic of using hand drawn items within a computer space which has lead me to developing my drawings to work on a asthetic. even with fancy effects an animation often still feels lifeless. the main issue will be creating a ballance between my coarce colourfull oft called "niave" asthetic animating it effectively, and developing coherency with any computer generated elements that i wish to include. currently mine is taking the form of a game like interaction. often within the gaming comunity this is a debate about games as art and a games ability to tell a story and make you feel a connection to the characters,
Working solely in processing makes me fidgety sitting there trying to find outliers of intrest by tinkering around with it, my notebook is full of diagrams and sketches and my idea is at the rising in the oven stage not yet fully set into one path, so I have a day or two to work on the basic frame work developing the interaction and feel. idealy I will have a working skeleton of my final before friday. With time for a sprinkling of sugar over the weekend.

Working with processing keeps getting described to us as like a sketch, the issue that arises is it seems a less uniformed way of developing a idea, our programs are dictated somewhat by personality traits in thought and arrangement of code. and are often difficult for another person to look at the sketch and work out what I'm going about. with a drawing you can spell things wrealy badleah and even not use any punctuation and it still could make sence. It would almost have more benifit to psycologists as a analisis tool than a group of creatives. At times its tedious and its more fun solving others problems than your own (much to the bemusement of those you gift pearls of logic to).

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